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Envo Guandan Game Guide

Envo Guandan is a social entertainment feature within the platform. Users can participate in games using Joy Beans and Room Cards, interacting with friends or community members in a casual and fun environment.

1. Basic Overview

Joy Beans & Room Cards

Joy Beans
A virtual in-app item used for participating in Guandan games and interactive features.

Room Cards
Functional items used to create game tables or enter specific game rooms.

Notes:

  • Joy Beans and Room Cards are virtual items used only within the platform.
  • They are intended solely for entertainment and feature access.
  • They do not represent financial assets, investments, or value appreciation.

How to Obtain

Users can purchase Joy Beans or Room Card packages through the in-app store.
Different packages are designed for various user needs:

  • New users
  • Casual players
  • Active users
  • Frequent participants

Pricing, quantity, and promotions are subject to real-time display in the store.


2. Game Lobby & Match Types

Users can join Guandan matches through the Game Lobby. Different rooms offer different levels of gameplay experience.

Room Categories

Rooms are divided based on participation level:

  • Beginner Room – Suitable for new or light users
  • Intermediate Room – For casual entertainment players
  • Advanced Room – For regular participants
  • Master Room – For highly active players

Each room may differ in:

  • Base score
  • Joy Bean holding range
  • Entry fee

All values are displayed in real time within the game.

Match Settlement

After each game:

  • Joy Beans are settled automatically based on the game result.
  • Results are calculated and displayed by the system.
  • Joy Beans are for entertainment use only and have no real-world asset value.

3. Interactive Props

Users can use interactive props during Guandan gameplay to enhance entertainment.

Prop categories include:

  • Atmosphere props
  • Expression props
  • Interactive props
  • Ceremonial props

Notes:

  • Prices are shown in-game.
  • Props are for entertainment and interaction.
  • They do not affect match outcomes.

4. Teahouse System

Teahouses are user-created social spaces for organizing Guandan games with friends or communities.

Creating a Teahouse

Users may create teahouses with different levels, each offering:

  • Creation cost
  • Member capacity
  • Rule customization limits

Details are displayed during creation.

Teahouse Room Card System

Teahouses operate using a Room Card pool:

  • The creator purchases and deposits Room Cards into the teahouse.
  • Members purchasing Room Cards within the teahouse → Joy Beans paid will go directly to the creator.
  • The platform does not participate in Room Card pricing.

Notes:

  • Room Cards are valid only within the specific teahouse.
  • They cannot be used across different teahouses.
  • Members cannot purchase Room Cards when the pool is empty.

5. Game Table Rules

Different match formats (e.g., standard modes) may vary in:

  • Maximum number of rounds
  • Room Card consumption

Room Cards are deducted when a table is successfully created.
In case of abnormal game termination, refund rules follow platform-wide standards.


6. Recharge & Exchange

The platform supports exchange between Joy Beans and supported tokens for in-app circulation purposes.

Notes:

  • Exchange is designed for platform item circulation.
  • It is not an investment or financial product.
  • It does not constitute asset guarantees.

Rules may include:

  • Minimum exchange amount
  • Daily exchange limits
  • Service fee ratio

All rules are subject to system display.


7. Important Notes

  • Guandan is a social entertainment feature and does not involve gambling.
  • Joy Beans and Room Cards are virtual items for in-app use only.
  • No financial returns, profits, or asset appreciation are promised.
  • Users should participate responsibly and manage their playtime.
  • Minors should use the platform under guardian supervision.

8. Compliance Statement

Guandan is an in-platform entertainment feature.
All virtual items are used solely for in-app consumption and interaction.
They do not carry financial, investment, or wealth-management attributes.